Skills:
4. Target Game [video 2.2]
5. Pendulum Throwing [video 2.3]
6. Pepsi [video 3.2]
7. 2 Line
4. Target Game
Area of play – Approx. 1/3
of the field per group
(20 yards X 25 yards)
Ideally 7 or less players.
Aim: Keep score by completing passes into the circular zone to a moving player
Rules:
1. Score by passing the object to player within the circles
2. Cutting player must be moving while they catch
3. Throw one pass to each cutter then the thrower switches
4. Keep track of how many successful passes you make
5. Can move onto the smaller circle if they complete 50% (can be adapted for different abilities)
Ways of conditioning rules:
Can only score if the runner is at or close to top speed
Have to make a different % (75% or 25%)
Must score with a particular throw
Equipment:
Cones to mark where to cut to and to mark bigger circles (20)
1-3 red playground ball. 1-3 frisbees (per group)
1 hula hoop
Analysis:
This game focuses on throwing the object to a moving player. This concept can be challenging at first so creating a wide target at first will allow for successes early on. Making a leading throw is important as is accuracy to move up in the levels. This game also works on the cut that the player makes being a sharp angle out to the cone and a sharp turn back towards the thrower. It also works on catching while moving.
5. Pendulum
Aim: complete passes to a moving player using both forehand and backhand throws (note: this activity can be made into a peer activity by allowing the stationary thrower to give feedback to the person who is cutting.)
Rules:
1. Player must be in motion
2. Use 'outside' throw (forehand to left side, backhand for right side)
Ways of conditioning rules:
Can only score if the runner is at or close to top speed
change the distance
Must score with a particular throw- trying opposite throwo Receiver must only use left/right/both hands
Equipment:
Cones to mark where to cut to (15)
1 frisbee per partnership (15)
Analysis:
This activity focuses on throwing out in front of a moving player. Giving the students lots of attempts will allow them to figure out their receivers speed and how far they can push them.
6. Pepsi
Aim: Make cuts in the designated area to get open from the defender for the thrower as many times as you can in the time allotted.
Rules:
1. Score by receiving a pass from the thrower
2. Non-contact
3. Has to catch within the play area
Ways of conditioning rules:
Make it a 2 on offense 1 on defense
Create optimal ‘zones’ within the play area are award more points for certain areas
Play 2 v 2 with the 2nd player making a continuation cut
Have a coach or teacher make the throw at first to create more success
Equipment:
15 pinnies.
Cones to mark playing field (4 X groups)
15 frisbees
Analysis
This activity allows for the students to try out different methods of getting open against a defender. Making sharp cuts at angles will help the offensive player get open. The defence will have to try to triangulate (could be taught in another lesson) to be able to see the disc and their player. Adding an extra player will have them figure out timing with another person as well as spacing.
7. 2 Line
Aim:
Make a throw in front of a moving player/run through the frisbee
Rules:
1. Make a throw in front of the cutter from the opposite line
2. Cutting player must be moving while they catch
3. use flick on left side and backhand on right side (if right hand dominated)
Ways of conditioning rules:
Change distances often
Add a 'mark'
Equipment:
Cones to mark where to cut to and where to start the line
5 frisbees per group
Analysis:
This game focuses on throwing the object to a moving player. This concept can be challenging at first so make sure to be supportive and give specific feedback with follow-up. Making a leading throw is important as is accuracy to move up in the levels. This game also works on the cut that the player makes being a sharp angle out to the cone and a sharp turn back towards the thrower. It also works on catching while moving.



